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Squash "How To" Skills, Drills & Play!

Sport Info

What you need to know about Squash "How To" Skills, Drills & Play;

League format

This is a clinic with 40 minutes of instructional coaching followed by 40 minutes of play!

Your opponent for the games will be skill matched and will rotate each game.

# Of Participants There will be a maximum 12 participants to 1 instructor.

Skill level

Open skill level, everyone welcome, no experience necessary!

 

Equipment

Racquets and Balls will be provided on site.

Instructor Information

Alex Collins

Alex is one of the best squash players in the country for his age, finishing sixth at the Squash Canada Junior Nationals in the Boys Under 17 category in 2016. He also has extensive coaching experience working at both the National Squash Academy and York University. Additionally, he captained his high school team and now plays on the varsity team at Queen’s. Alex’s passion for squash extends off the court in the summer through his time spent interning at Squash Ontario over the past two years.

Additional league information


All players receive:

  • The KSSC key tag which will get you and your team discounts around town! Click here for details. 
  • An invitation to the KSSC end of season party!

 


Rules

SSC Abbreviated Squash Rules

Objective & Gameplay Overview

  • Squash is a racquet sport played by two players (or four players in doubles) in a four-walled court with a small, hollow rubber ball. 
  • The objective of the game is for players to take turns hitting the ball against the front wall, above the tin and below the out line. The ball may strike the side or back walls at any time, as long as it hits below the out line. A ball that lands on the out line or the line along the top of the tin is considered to be out. After the ball hits the front wall, it is allowed to bounce once on the floor (and any number of times against the side or back walls) before a player must return it. Players may move anywhere around the court but accidental or deliberate obstruction of the other player’s movements is forbidden. Players typically return to the centre of the court after making a shot.

Equipment (Mandatory)

  • Players are required to bring clean, light-soled footwear for each game.  Indoor shoes must be worn at all times.
  • Players must bring their own racquet. If you do not have your own equipment, Racquets & Goggles are rentable through Queen's University Equipment Desk (lower level 3 of the ARC) for $3+hst.
  • SSC provides the balls.   

Game Length & Scoring

  • A match is typically best of 3 or 5 games.
  • Each game is played to 11 points. The player who scores 11 points first wins the game.  However, if the score reaches 10-all, the game continues until one player leads by two points.
  • Either player may score points (PAR – point-a-rally). The server, on winning a rally, scores a point and retains the service; the receiver, on winning a rally, scores a point and becomes the server. 

Service

  • Play commences with a service. The player to serve first is decided by the spin of a racket. Thereafter, the server continues serving until losing a rally, when the opponent becomes the server and the server becomes "hand out".
  • The player who wins the preceding game serves first in the next game.
  • At the beginning of each game and when the service changes from one player to the other, the server can serve from either service box. After winning a rally the server then continues serving from the alternate box.
  • To serve a player stands with at least part of one foot on the floor within the service box. For a service to be good, it is served directly onto the front wall above the service line and below the out line so that on its return, unless volleyed, it reaches the floor within the back quarter of the court opposite to the server's box.

Good Return & Rallies

  • A return is good if the ball, before it has bounced twice on the floor, is returned correctly by the striker onto the front wall above the tin and below the out line, without first touching the floor. The ball may hit the side walls and/or the back wall before reaching the front wall.
  • A return is not good if it is “NOT UP” (ball struck after bouncing more than once on the floor, or not struck correctly, or a double hit); “DOWN” (the ball after being struck, hits the floor before the front wall or hits the tin) or “OUT” (the ball hits a wall on or above the out line).
  • After a good service has been delivered the players hit the ball in turn until one fails to make a good return. A rally consists of a service and a number of good returns. A player wins a rally if the opponent fails to make a good service or return of the ball or if, before the player has attempted to hit the ball, it touches the opponent (including racket or clothing) when the opponent is the non-striker. 

Hitting an Opponent with the Ball

  • At any time during a rally a player should not strike the ball if there is a danger of hitting the opponent with the ball or racket.  In such cases, play stops and the rally is either played again (a let) or the opponent is penalised.
  • If a player strikes the ball, which, before reaching the front wall, hits the opponent, or the opponent’s racket or clothing, play stops.
    • If the return would have been good and the ball would have struck the front wall without first touching any other wall, the striker wins the rally, provided the striker did not “turn”.
    • If the ball either had struck, or would have struck, any other wall and the return would have been good, a let is played.
    • If the return would not have been good, the striker loses the rally.

Interference

  • When it is his or her turn to play the ball, a player is entitled to freedom from interference by the opponent. To avoid interference, the opponent must try to provide the player with unobstructed direct access to the ball, a fair view of the ball, space to complete a swing at the ball and freedom to play the ball directly to any part of the front wall.
  • A player, finding the opponent interfering with the play, can accept the interference and play on, or stop play. It is preferable to stop play if there is a possibility of colliding with the opponent, or of hitting him or her with racket or ball.
  • When play has stopped as a result of interference the general guidelines are:
    • The player is entitled to a let if he or she could have returned the ball and the opponent has made every effort to avoid the interference.
    • The player is not entitled to a let (i.e. loses the rally) if he or she could not have returned the ball, or accepts the interference and plays on, or the interference was so minimal that the player’s access to and strike at the ball was not affected.
    • The player is entitled to a stroke (i.e. wins the rally) if the opponent did not make every effort to avoid the interference, or if the player would have hit a winning return, or if the player would have struck the opponent with the ball going directly to the front wall.

Lets

  • A let is an undecided rally. The rally does not count and the server serves again from the same box.  
  • In addition to lets allowed as indicated in the paragraphs above, lets can be allowed in other circumstances. For example, a let may be allowed if the ball in play touches any article lying on the floor, or if the striker refrains from hitting the ball owing to a reasonable fear of injuring the opponent. A let must be allowed if the receiver is not ready and does not attempt to return the service, or if the ball breaks during play.  

 

 

Remember… Always have fun!

Location

The Squash Clinic will take place at the Queen's University Athletics & Recreation Centre (ARC), 284 Earl Street.

Located on Lower Level 1, the ARC features eight international squash courts (21 ft x 32 ft) and two racquetball courts (20 ft x 40 ft), the largest indoor racquet facility in Kingston and surrounding area.